This tutorial discusses the second and third fundamental object oriented programming principles of inheritance and polymorphism.
Inheritance
Inheritance is the capability of a class to use the properties and methods of another class while adding its own functionality. An example of where this could be useful is with an employee records system. You could create a generic employee class with states and actions that are common to all employees. Then more specific classes could be defined for salaried, commissioned and hourly employees. The generic class is known as the parent (or superclass or base class) and the specific classes as children (or subclasses or derived classes). The concept of inheritance greatly enhances the ability to reuse code as well as making design a much simpler and cleaner process.
Inheritance in Java
Java uses the extends keyword to set the relationship between a child class and a parent class. For example using our Box class from tutorial 4:
public class GraphicsBox extends Box
The GraphicsBox class assumes or inherits all the properties of the Box class and can now add its own properties and methods as well as override existing methods. Overriding means creating a new set of method statements for the same method signature (name and parameters). For example:
// define position locations
private int left;
private int top;
// override a superclass method
public int displayVolume() {
System.out.println(length*width*height);
System.out.println("Location: "+left+", "+top);
}
When extending a class constructor you can reuse the superclass constructor and overridden superclass methods by using the reserved word super. Note that this reference must come first in the subclass constructor. The reserved word this is used to distinguish between the object's property and the passed in parameter.
GraphicsBox(l,w,h,left,top)
{
super (l,w,h);
this.left = left;
this.top = top;
}
public void showObj()
{System.out.println(super.showObj()+"more stuff here");}
The reserved word this can also be used to reference private constructors which are useful in initializing properties.
Special Note:You cannot override final methods, methods in final classes, private methods or static methods.
The Object Class
The Object class is the superclass of Java. All other classes are subclasses of the Object class. The object class includes methods such as:
clone() | finalize() | hashCode() | toString() |
copy(Object src) | getClass() | notifyAll() | wait() |
Abstract Classes
As seen from the previous example, the superclass is more general than its subclass(es). The superclass contains elements and properties common to all of the subclasses. The previous example was of a concrete superclass that objects can be made from. Often, the superclass will be set up as an abstract class which does not allow objects of its prototype to be created. In this case only objects of the subclass are used. To do this the reserved word abstract is included in the class definition.
Abstract methods are methods with no method statements. Subclasses must provide the method statements for their particular meaning. If the method was one provided by the superclass, it would require overriding in each subclass. And if one forgot to override, the applied method statements may be inappropriate.
public abstract class Animal // class is abstract
{
private String name;
public Animal(String nm)
{ name=nm; }
public String getName() // regular method
{ return (name); }
public abstract void speak(); // abstract method - note no {}
}
Abstract classes and methods force prototype standards to be followed (ie. they provide templates).
Interfaces
Java does not allow multiple inheritance for classes (ie. a subclass being the extension of more than one superclass). To tie elements of different classes together Java uses an interface. Interfaces are similar to abstract classes but all methods are abstract and all properties are static final. As an example, we will build a Working interface for the subclasses of Animal. Since this interface has the method called work(), that method must be defined in any class using Working.
public interface Working
{
public abstract void work();
}
When you create a class that uses an interface, you reference the interface with the reserved word implements Interface_list. Interface_list is one or more interfaces as multiple interfaces are allowed. Any class that implements an interface must include code for all methods in the interface. This ensures commonality between interfaced objects.
public class WorkingDog extends Dog implements Working
{
public WorkingDog(String nm)
{
super(nm); // builds ala parent
}
public void work() // this method specific to WorkingDog
{
speak();
System.out.println("I can herd sheep and cows");
}
}
Interfaces can be inherited (ie. you can have a sub-interface). As with classes the extends keyword is used. Multiple inheritance can be used with interfaces.
Polymorphism
Polymorphism is the capability of an action or method to do different things based on the object that it is acting upon. This is the third basic principle of object oriented programming. We have already used two types of polymorphism (overloading and overriding). Now we will look at the third: dynamic method binding.
Assume that three subclasses (Cow, Dog and Snake) have been created based on the Animal abstract class, each having their own speak() method.
public class AnimalReference
{
public static void main(String args[])
Animal ref // set up var for an Animal
Cow aCow = new Cow("Bossy"); // makes specific objects
Dog aDog = new Dog("Rover");
Snake aSnake = new Snake("Earnie");
// now reference each as an Animal
ref = aCow;
ref.speak();
ref = aDog;
ref.speak();
ref = aSnake;
ref.speak();
}
Notice that although each method reference was to an Animal (but no animal objects exist), the program is able to resolve the correct method related to the subclass object at runtime. This is known as dynamic (or late) method binding.
Arrays of Subclasses
As with arrays of primitive types, arrays of objects allow much more efficient methods of access. Note in this example that once the array of Animals has been structured, it can be used to store objects of any subclass of Animal. By making the method speak() abstract, it can be defined for each subclass and any usage will be polymorphic (ie. adapted to the appropriate object type at runtime). It now becomes very easy to rehearse the speak() method for each object by object indexing.
public class AnimalArray
{
public static void main(String args[])
Animal ref[] = new Animal[3]; // assign space for array
Cow aCow = new Cow("Bossy"); // makes specific objects
Dog aDog = new Dog("Rover");
Snake aSnake = new Snake("Earnie");
// now put them in an array
ref[0] = aCow; ref[1] = aDog; ref[2] = aSnake;
// now demo dynamic method binding
for (int x=0;x<3;++x) { ref[x].speak(); }
}
Casting Objects
One of the difficulties of using a superclass array to hold many instances of subclass objects is that one can only access properties and methods that are in the superclass (ie. common to all). By casting an individual instance to its subclass form one can refer to any property or method. But first take care to make sure the cast is valid by using the operation instanceof. Then perform the cast. As an example using the above Animal class:
if (ref[x] instanceof Dog) // ok right type of object
{
Dog doggy = (Dog) ref[x]; // cast the current instance to its subclass
doggy.someDogOnlyMethod();
}
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