it's a cell phone, a PDA, or a USB dongle for your PC. Or perhaps you've heard
a lot about Bluetooth, but you aren't sure what exactly you can do with it. In
either case, you've had some exposure to Bluetooth, and now you're ready to start
flexing your programming muscles with the technology. Great! The purpose of this
article is to give you a good introduction to the Bluetooth protocol, including
an overview of its protocol layers and profiles. We'll also cover the the classes
and methods of JSR-82, the official Java Bluetooth API. Finally, we'll wrap things
up by describing what software that you'll need in order to get started.
What is Bluetooth?
What exactly is Bluetooth? Well, simply stated, Bluetooth is a wireless communication
protocol. Since it's a communication protocol, you can use Bluetooth to communicate
to other Bluetooth-enabled devices. In this sense, Bluetooth is like any other
communication protocol that you use every day, such as HTTP, FTP, SMTP, or IMAP.
Bluetooth has a client-server architecture; the one that initiates the connection
is the client, and the one who receives the connection is the server. Bluetooth
is a great protocol for wireless communication because it's capable of transmitting
data at nearly 1MB/s, while consuming 1/100th of the power of Wi-Fi.
In order for Bluetooth devices to communicate properly, they all need to conform
to the Bluetooth specification. The Bluetooth specification, like any other
spec, defines the standard that a Bluetooth device should adhere to, as well
as rules that need to be enforced when communicating. You can download the specification
documents at the official Bluetooth web site. The Bluetooth protocol stack and
profiles together comprise the Bluetooth specification.
The Bluetooth Protocol Stack
The Bluetooth stack is the software or firmware component that has direct access
to the Bluetooth device. It has control over things such as device settings,
communication parameters, and power levels for the Bluetooth device. The stack
itself consists of layers, and each layer of the stack has a specific task in
the overall functionality of the Bluetooth device. Since Bluetooth device manufacturers
are not required to use all of the layers in the stack, we're only going to
cover the main ones that are implemented in almost every Bluetooth device.
* HCI is the Host Controller Interface. This layer is the interface between
the radio and the host computer.
* L2CAP stands for Logical Link Controller Adaptation Protocol. This layer is
the multiplexer of all data passing through the unit. Audio signals, however,
have direct access to the HCI.
* SDP is the Service Discovery Protocol. The SDP layer is used to find services
on remote Bluetooth devices.
* RFCOMM is widely known as the virtual serial port protocol.
* OBEX is the object exchange protocol.
Bluetooth Profiles
Bluetooth Profiles were created to allow different Bluetooth devices to interoperate.
For instance, let's say that you own a Bluetooth-enabled PDA and a Bluetooth-enabled
wireless phone. Both devices have Bluetooth stacks. How can you tell if those
two devices will allow you to synchronize the phone lists between each other?
How will you know if you can send a phone number from the PDA to the phone?
And most importantly, how can you determine if these devices will allow you
to browse the Internet from the PDA, using the phone as a wireless modem?
A Bluetooth profile is a designed set of functionality for Bluetooth devices.
For instance, using the examples listed above, the phone and the PDA must both
support the Synchronization Profile in order to synchronize data between them.
In order to send object data such as a .vcf file from the PDA to the phone,
then both devices need to have the Object Push Profile implemented. Finally,
the PDA and the wireless phone must both support the Dialup Networking Profile
in order for the PDA to wirelessly browse the Internet via the phone. If you
want your Bluetooth-enabled devices to interact, having a Bluetooth stack is
not good enough -- they also need to conform to a particular profile.
A word of caution here: do not get Bluetooth profiles confused with J2ME profiles.
J2ME profiles are a set of Java classes that extend the functionality of a J2ME
Configuration. For instance, the MID Profile is a set of Java classes that extend
the functionality of the Connected Limited Device Configuration. On the other
hand, a Bluetooth profile can be implemented in any language and on any platform,
because it refers to a defined set of functionality for a Bluetooth-enabled
device. So the Object Push Profile can be implemented on a Palm OS PDA in C++,
and can be implemented on a Bluetooth-enabled printer in assembly language.
For those of you who are familiar with RUP methodology, Bluetooth Profiles are
also called Bluetooth Use Cases.
Java Bluetooth Application Concepts
The basic concepts of any Bluetooth application (Java or otherwise) consist
of the following components:
* Stack Initialization
* Device Discovery
* Device Management
* Service Discovery
* Communication
The Java Bluetooth Specification adds a special component to the mix called
the Bluetooth Control Center (BCC), which is outside of the scope of this article.
Stack Initialization
Before you can do anything, you need to initialize your stack. Remember, the
stack is the piece of software (or firmware) that controls your Bluetooth device.
Stack initialization can consist of a number of things, but its main purpose
is to get the Bluetooth device ready to start wireless communication. Every
vendor handles stack initialization differently, so we'll cover how to initialize
the stack using the Atinav Java Bluetooth SDK.
import javax.bluetooth.*;
import javax.microedition.io.*;
import com.atinav.BCC;
public class WirelessDevice implements DiscoveryListener {
LocalDevice localDevice = null;
public WirelessDevice (){
//setting the port number using Atinav's BCC
BCC.setPortName("COM1");
//setting the baud rate using Atinav's BCC
BCC.setBaudRate(57600);
//connectable mode using Atinav's BCC
BCC.setConnectable(true);
//Set discoverable mode using Atinav's BCC
BCC.setDiscoverable(DiscoveryAgent.GIAC);
try{
localDevice = LocalDevice.getLoaclDevice();
}
catch (BluetoothStateException exp) {
}
// implementation of methods in DiscoveryListener class
// of javax.bluetooth goes here
// now do some work
}
}
Device Management
LocalDevice and RemoteDevice are the two main classes in the Java Bluetooth
Specification that allow you to perform Device Management. These classes give
you the ability to query statistical information about your own Bluetooth device
(LocalDevice) and information on the devices in the area (RemoteDevice). The
static method LocalDevice.getLocalDevice() returns an instantiated LocalDevice
object for you to use. In order to get the unique address of your Bluetooth
radio, just call getBluetoothAddress() on your local device object. The Bluetooth
address serves the same purpose of the MAC address on the network card of your
computer; every Bluetooth device has a unique address. If you want other Bluetooth
devices in the area to find you, then call the setDiscoverable() method in LocalDevice
object.
In a nutshell, that's about all it takes to perform Device Management with
the Java Bluetooth Specification APIs. Now, let's take a look at the concept
in Bluetooth that allows you to discover other Bluetooth devices: device discovery.
Device Discovery
Your Bluetooth device has no idea of what other Bluetooth devices are in the
area. Perhaps there are laptops, desktops, printers, mobile phones, or PDAs
in the area. Who knows? The possibilities are endless. In order to find out,
your Bluetooth device will use the Device Discovery classes that are provided
into the Java Bluetooth API in order to see what's out there.
Let's take a look at the two classes needed in order for your Bluetooth device
to discover remote Bluetooth devices in the area: DiscoveryAgent and DiscoveryListener.
After getting a LocalDevice object, just instantiate a DiscoveryAgent by calling
LocalDevice.getDiscoveryAgent().
LocalDevice localdevice = LocalDevice.getLocalDevice();
DiscoveryAgent discoveryagent = localdevice.getDiscoveryAgent();
The are multiple ways to discover remote Bluetooth devices, but to be brief,
I'll just show you one particular way. First, your object must implement the
DiscoveryListener interface. This interface works like any listener, so it'll
notify you when an event happens. In this case, you'll be notified when Bluetooth
devices are in the area. In order to start the discovery process, just call
the startInquiry() method on your DiscoveryAgent. This method is non-blocking,
so you are free to do other things while you wait for other Bluetooth devices
to be found.
When a Bluetooth device is found, the JVM will call the deviceDiscovered()
method of the class that implemented the DiscoveryListener interface. This method
will pass you a RemoteDevice object that represents the device discovered by
the inquiry.
Service Discovery
Now that you know how to find other Bluetooth devices, it would be really nice
to see what services that those devices offer. Of course, if the RemoteDevice
is a printer, then you know that it can offer a printing service. But what if
the RemoteDevice is a computer? Would it readily come to mind that you can also
print to a printer server?
That's where Service Discovery comes in. You can never be sure what services
a RemoteDevice may offer; Service Discovery allows you to find out what they
are.
Service Discovery is just like Device Discovery in the sense that you use the
DiscoveryAgent to do the "discovering." The searchServices() method
of the DiscoveryAgent class allows you to search for services on a RemoteDevice.
When services are found, the servicesDiscovered() will be called by the JVM
if your object implemented the DiscoveryListener interface. This callback method
also passes in a ServiceRecordobject that pertains to the service for which
you searched. With a ServiceRecord in hand, you can do plenty of things, but
you would most likely would want to connect to the RemoteDevice where this ServiceRecord
originated:
String connectionURL = servRecord[i].getConnectionURL(0, false);
Service Registration
Before a Bluetooth client device can use the Service Discovery on a Bluetooth
server device, the Bluetooth server needs to register its services internally
in the Service Discovery database (SDDB). That process is called Service Registration.
This section will discuss what's involved for Service Registration for a Bluetooth
device, and I'll also give you a rundown of the classes needed to accomplish
this.
Note: In a peer-to-peer application, such as a file transfer or chat application,
be sure to remember that any device can act as the client or the server, so
you'll need to incorporate that functionality (both client and server) into
your code in order to handle both scenarios of Service Discovery (i.e., the
client) and Service Registration (i.e., the server). Here's a scenario of what's
involved to get your service registered and stored in the SDDB.
1. Call Connector.open() and cast the resulting Connection to a StreamConnectionNotifier.
1. Connector.open() creates a new ServiceRecord and sets some attributes.
2. Use the LocalDevice object and the StreamConnectionNotifier to obtain the
ServiceRecord that was created by the system.
3. Add or modify the attributes in the ServiceRecord (optional).
4. Use the StreamConnectionNotifier and call acceptAndOpen() and wait for Bluetooth
clients to discover this service and connect.
1. The system creates a service record in the SDDB.
5. Wait until a client connects.
6. When the server is ready to exit, call close() on the StreamConnectionNotifier.
1. The system removes the service record from the SDDB.
StreamConnectionNotifier and Connector both come from the javax.microedition.io
package of the J2ME platform. The code that accomplishes the above task is shown
below in the following snippet:
// lets name our variables
StreamConnectionNotifier notifier = null;
StreamConnection sconn = null;
LocalDevice localdevice = null;
ServiceRecord servicerecord = null;
// step #1
// the String url will already be defined with the
// correct url parameters
notifier = (StreamConnectionNotifier)Connector.open(url);
// step #2
// we will get the LocalDevice if not already done so
localdevice = LocalDevice.getLocalDevice();
servicerecord = localdevice.getRecord(notifier);
// step #3 is optional
// step #4
// this step will block the current thread until
// a client responds this step will also cause the
// service record to be stored in the SDDB
notifier.acceptAndOpen();
// step #5
// just wait...
// assume the client has connected and you are ready to exit
// step #6
// this causes the service record to be removed
// from the SDDB
notifier.close();
And that's all that you need to do Service Registration in Bluetooth. The next
step is Communication.
Communication
Bluetooth is a communication protocol, so how do you communicate with it? Well,
the Java Bluetooth API gives you three ways to send and receive data, but for
right now, we'll cover only one of them: RFCOMM.
Note: RFCOMM is the protocol layer that the Serial Port Profile uses in order
to communicate, but these two items are almost always used synonymously.
Server Connections with the Serial Port Profile
The code listing below demonstrates what is needed to open a connection on
a Bluetooth device that will act as a server.
// let's name our variables
StreamConnectionNotifier notifier = null;
StreamConnection con = null;
LocalDevice localdevice = null;
ServiceRecord servicerecord = null;
InputStream input;
OutputStream output;
// let's create a URL that contains a UUID that
// has a very low chance of conflicting with anything
String url =
"btspp://localhost:00112233445566778899AABBCCDDEEFF;name=serialconn";
// let's open the connection with the url and
// cast it into a StreamConnectionNotifier
notifier = (StreamConnectionNotifier)Connector.open(url);
// block the current thread until a client responds
con = notifier.acceptAndOpen();
// the client has responded, so open some streams
input = con.openInputStream();
output = con.openOutputStream();
// now that the streams are open, send and
// receive some data
For the most part, this looks like just about the same code used in Service
Registration, and in fact, it is! Service Registration and Server Communication
are both accomplished using the same lines of code. Here's a few items that
I want to point out. The String url begins with btspp://localhost:, which is
required if you're going to use the Bluetooth Serial Port Profile. Next comes
the UUID part of the URL, which is 00112233445566778899AABBCCDDEEFF. This is
simply a custom UUID that I made up for this service; I could have chosen any
string that was either 32 bits or 128 bits long. Finally, we have ;name=serialconn
in the url String. I could have left off this part, but I want my custom service
to have a name, so the actual service record in the SDDB has the following entry:
ServiceName = serialconn
The implementation has also assigned a channel identifier to this service.
The client must provide the channel number along with other parameters in order
to connect to a server.
Client Connections with the Serial Port Profile
Establishing a connection with the Serial Port Profile for a J2ME client is
simple because the paradigm hasn't changed for J2ME I/O. You simply call Connector.open().
StreamConnection con =(StreamConnection)Connector.open(url);
You obtain the url String that is needed to connect to the device from the
ServiceRecord object that you get from Service Discovery. Here's a more complete
listing of code that will show you how a Serial Port Profile client makes a
connection to a Serial Port Profile server.
String connectionURL = serviceRecord.getConnectionURL(0, false);
StreamConnection con =(StreamConnection)Connector.open(connectionURL);
What does a SPP client connection URL look like? If the address of the server
is 0001234567AB, the String that the SPP client would look something like this:
btspp://0001234567AB:3
The 3 at the end of the url String is the channel number that the server assigned
to this service when this service was added to the SDDB.
Java Bluetooth Development Kits
The most widely available development kit for Java Bluetooth applications is
the J2ME Wireless Toolkit 2.2 from Sun. It incorporates a Bluetooth network
simulator, and has support for OBEX. And best of all, it's free! The current
version of the J2ME Wireless Toolkit is available on Windows platforms.
If you're targeting JSR-82-enabled Nokia phones, such as the 6600, then you
may also want to try out the Nokia Developer's Suite 2.1. Much like Sun's Wireless
Toolkit, the Nokia Developer's Suite is free and it also includes a Bluetooth
network simulator. The Nokia Developer's Suite supports Windows and Linux platforms.
SonyEricsson also makes a free development kit for its P900 Java Bluetooth-enabled
phone, which can be found at their developer site.
Atinav makes one of the most comprehensive JSR-82 implementations and developer
kits with support for J2ME CLDC, J2ME CDC, and J2SE devices. They support numerous
RS-232, UART, USB, CF, and PCMCIA Bluetooth devices. Their solution is based
on an all-Java stack, and their SDK includes the following profiles: GAP, SDAP,
SPP, OBEX, FTP, Sync, OPP, Fax, and Printing -- whew! They make the only JSR-82
implementation for the PocketPC platform, and also support Windows and Linux.
Possio makes a JSR-82 development kit that complements their Java Bluetooth-enabled
access point, the PX30. The PX30 is a Linux-based access point, and is powered
by an Intel XScale processor. It includes Wi-Fi, Bluetooth, and the CDC Foundation
Profile.
Rococo is famous for making the first Java Bluetooth Simulator, although they
also make a Java Bluetooth developer kit for the Palm OS 4 platform. The simulator
is currently priced at $1000, and supports the following profiles: GAP, SDAP,
SPP, and GOEP.
Avetana is a German company that makes the only JSR-82 implementation for the
Mac OS X platform. They also provide JSR-82 implementations for Windows and
Linux.
Summary
What have we learned here? Hopefully, you should have a good understanding
of what Bluetooth is and how to use it. Before you start communicating to other
Bluetooth devices, you need to discover the devices in your vicinity, and search
for their services. After all of the preliminaries are out of the way, you can
stream data back and forth to any Bluetooth-enabled device in your area, whether
it's running Java or not.
With over one million Bluetooth-enabled devices shipping per week (that's right,
one million devices per week), there's a lot of PDAs, cell phones, laptops,
desktops, access points, cameras, keyboards, mice, printers, audio players,
and vehicles out there for your mobile Java apps to play with!